AI Insights · Timothy · July 2022
Top 5 Virtual Pet Applications in France Q2 2022
In Q2 2022, the top 5 virtual pet applications in France showed varied trends in weekly downloads, revenue, and active users. My Cat – Virtual Pet Games and My Talking Tom 2 led the pack with significant user engagement.
In the second quarter of 2022, the top 5 virtual pet applications in France showcased interesting trends across various metrics, according to Sensor Tower data. Here's a detailed look at how these apps performed on a unified platform.
My Cat – Virtual Pet Games from Akita Limited Liability Company experienced fluctuating weekly revenue, peaking at approximately $1.1K in early May before gradually declining to around $707 by the end of June. Weekly downloads saw a similar trend, with a high of 7.5K in mid-April, which then tapered off to 862 by the end of the quarter. Active users mirrored this pattern, reaching a peak of 13.2K in mid-April before decreasing to about 2.4K by late June.
My Talking Tom 2 by Outfit7 Limited showed a steady increase in weekly revenue, starting at $753 and peaking at $942 in early June. Weekly downloads remained relatively stable, averaging around 17K, with slight fluctuations throughout the quarter. Active users stayed consistently high, hovering around 225K, indicating strong user engagement.
My Talking Angela 2, also from Outfit7 Limited, saw weekly revenue peak at $871 in early June, following a low of $387 in early April. Weekly downloads were strong, consistently staying above 12K and peaking at 21.4K in mid-April. Active users fluctuated between 55K and 92K, with notable peaks in mid-April and late June.
Cat Game - The Cats Collector! from MinoMonsters, Inc. had a modest performance in weekly revenue, peaking at $632 at the end of March and gradually declining to $386 by late June. Weekly downloads remained low but saw a slight increase from 32 in late March to 70 by the end of June. Active users also showed a downward trend, starting at 3.1K and ending at 2.3K.
Pokémon: Magikarp Jump by The Pokemon Company had relatively stable weekly revenue, peaking at $556 in mid-June. Weekly downloads hovered around 1K, with minor fluctuations. Active users remained consistent, averaging around 3.5K throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.